Template
This is what a basic script would look like
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
level endon("game_ended");
for (;;)
{
level waittill("connected", player);
player thread onPlayerSpawn();
}
}
onPlayerSpawn()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
// Do something
}
}